Logfile from Envoy. (OOC) Log start: d:\logs\lon\2012-11-12_sixthstation.html
Path of Affliction, Sixth Station
From the outside, the Sixth Station has an impressive view. At least ten floors above ground level, the balcony that rings the whole of the tower commands the high ground over several lower plazas, along with the base of the Tower of Babel itself. The tower itself is probably vacant, since the uppermost sections were sheared by the Boomer incident. The symbol of Gorphat, the Wound, is very prominent over the various doors opening onto the balcony - and it's proximity to the actual Wound probably grants it more immunity to looting than usual.

This seems to be the first Station that is set up for multiple people, given the number of entries and the apparent arrangement of rooms. The outer ring connects all of the balcony entrances and sports a continuous mural depicting the spread of disease (shown as a sort of gray 'flood' drowning stick-figures) and cleansing actions of the Yodhgorphat wielding green rays of light.

Several openings in the mural lead deeper into the tower, presumably to identical rooms. There are torches and lamp sconces, but they remain unlit when Nicora arrives, the primary indication that the Station is unmaintained.

Nicora rubs her forehead. "The station likely dedicated on how to purge areas that are contaminated," she remarks. "Or put simply, burning it out. Lovely." She doesn't particularly like, or want, to cause destruction; but learning how to is part of the job. Hopefully it won't be too bad. So, the first thing she does is try to get a torch lit with some flint and tinder.

At least things are dry, and the torches in relatively good shape (there's even a bin full of fresh ones). In short order, Nicora has a lit torch to help her better appreciate the artwork. Since none of the Yodh seem to favor the creative arts, it is a mystery as to who actually does all the paintings and frescoes for the temples.

"Most likely, some poor artist they kidnapped and traded around. I pity his time with the Yodhblakat," Nicora remarks dryly. "So, right. Do I just pick a room? There's only me so if it requires multiple this will be a bit of a problem..." She shrugs, and takes the leftmost passage first.

The next room is semi-familiar. There is the same ritual circle carved into the floor as in the Fifth Station, and there are murals and prayers on the walls. The door leading to another deeper chamber is closed, made of stone with the symbol of the Wound on it, and next to it is a hole in the wall big enough to insert a fist into, but otherwise devoid of obvious switches or levers.

"Okay, so, hm," Nicora says as she circles the marking on the floor, but doesn't step into it. "Either I stick my hand in an unknown hole, or I have to stick something else. Seeing as how I have nothing else ... I'll try my hand. Maybe there will be residue on the inside that will give me a clue. She doesn't look particularly pleased at this prospect, but she eases the tips of her fingers in to feel around first for any sort of seam or possible trap trigger.

There's a faint green glow from the hole.. and then nothing happens before it winks back out again.

"I think it is expecting some sort of fireball," Nicora comments to herself. Phlagaea talked enough about it, after all. This time she sticks her whole hand in to see what happens.

Again there's the brief glow followed by nothing noticeable.

"Yes, I'm missing something," the Eeee grumbles. She eyes the circle again, then walks to it and stands in its center.

From the center of the circle, it's easier to follow the murals and words that circle the room. The prayer is the same as the one Nicora found in the Temple: Gorphat, Sister of the Low Places, let nothing unclean escape Your reach. Purify that which is not Yours, and be it Your will to operate through me your Daughter. Unlike the scroll, the words are accompanied by images showing where to stand within the circle and which symbols to face in its ring along with hand and arm gestures (performed with the left hand) to perform in time with the words.

Nicora switches the torch to her right hand. It's also a moment to be thankful she's ambidextrous, so doing things with her left is just as easy as her right. She reads over the words several times, trying to commit them to memory. "I can't believe I'm actually trying to cast more of Gorphat's miracles," she thinks. The Eeee bites her lip, draws a breath, then recites the words while following the gestures with her left hand, "Gorphat, Sister of the Low Places, let nothing unclean escape Your reach. Purify that which is not Yours, and be it Your will to operate through me your Daughter."

Old habits help, since it's very much like learning a new dance routine. The hand gestures aren't simple, often requiring the wrist and individual fingers to curl just so, but with no notion of what the gestures mean. The symbols of the ring aren't followed in order either, requiring skipping and backtracking. It takes Nicora ten repetitions before she feels that she's got the patterns down precisely, and soon is rewarded by the appearance of glowing green lines in the fur of her left hand. With each repetition, they become more defined - and she can tell that they are following the pattern of the tattoo Mordecai placed on Snowcora - it just isn't known if the tattoo followed this pattern or this pattern is following the tattoo. Eventually the lines and swirls merge to form a sort of green ghost-flame around her left hand. There's no sensation from it, however.

"One more step down the path. Now your skin glows in her color. You are becoming a Yodhgorphat," Nicora thinks to herself a bit grimly, and rather uncomfortably. An actual Priestess of Affliction, the most abhorred that exist. She bites her lip again, because what choice does she have? Failing now means a horrible fate. So, she has to press onward. She approaches the hole and this time puts her green-glowing hand in it.

The hole glows, and then the Wound on the door glows as well before it slides open, giving passage to a very large chamber beyond.

Nicora pulls her hand out and checks if it is still glowing or not before proceeding into the next chamber.

The holy fire or whatever it is still clings to her hand like a glove. Unlike her torch, it doesn't seem to illuminate anything else around it though.

"Right, another day, another change to the freaky," Nicora mutters to herself. She takes a breath, then steps into the next chamber.

Her Eeee senses tell her that she's near a very large space, as Nicora finds herself on a balcony platform within the tower itself. There are no rails, and the torch shows hints of other identical platforms around the edge of the wide shaft. At the center of the far edge is a stone cylinder about four feet high, with a hole bored through it near the top (again, about the size of a fist). There are also some unlit torches near the sides of the door itself.

Nicora goes and lights those torches. "Hah, I can guess this one. It's like the old game we played; throw the ball through the hole. In this case it's fire through the hole. I bet theirs is at least big enough to take the fire ... our holes were always just a little small, heh," she remarks in a moment of reminiscence.

The extra torches make things clearer. The floor of the platform is actually a mosaic, partly obscured by dust and some debris. It shows things in several steps, the first being to place one's burning hand through the hole in the pillar at the edge of the platform.

"Or maybe I was wrong? Pitch and break the bottle?" Nicora muses. She sets her torch down so she can focus on the task at hand. She walks to the pillar and sticks her left hand in.

The tower shaft begins to light up. Lines of glowing green fire run up and down and around, dividing it into squares. It's big, at least thirty feet across and dropping down to the ground level a hundred feet below. The top is an arched dome, and several other identical platforms ring the shaft at the same level. There are smaller platforms at various spots down the shaft, but only one is lit with a green circle - it's across the shaft, nearly opposite Nicora's platform, and about ten feed lower down.

"Hah, I was right. It is pitch and toss," Nicora croons, amused. IT almost makes this less disturbing, given it's for burning out parts of a city. She draws her left hand out of the hole and hmms. Just to test this, she does a 'practice' throw, as if pretending to throw a ball, just to see how it arcs.

Nothing happens when she tries to throw naturally. The mosaics in the floor explain why though: there is yet another series of gestures involved. The first two fingers must be extended with the others curled in, then the hand turned so that the two are side-by-side horizontally and the thumb is extended, then the wrist goes back so the fingers are pointing up wards. The hand is pulled back at the elbow like a catapult, the palm and fingers 'cupped' and then released as a throw.

"That is a very silly way to throw something," Nicora complains to the empty room. She rubs her forehead with her right hand, then takes a breath. After several mimics of the motion to get used to the finger position. After a bit, she says, "Right, well, here goes nothing ..." She attempts to lob ... something!

It's not very intuitive, since there's nothing being lobbed that she can feel. But a few feet away from the end of her extended hand a green spark appears, following an arc. It grows as it travels, becoming a fist-sized ball of plasma when it strikes the wall, finally causing a burst of flame. It wasn't anywhere near the target though, hitting high and to the left.

"Not quite like flicking a booger, is it?" Nicora asks the room. She ticks out her tongue in concentration, even partially biting it. Attempt number two!

It takes several tries before Nicora gets a good idea of the 'mass' of the flung ball, in terms of plotting its trajectory. What works best is imagining that she's lobbing a marble. That doesn't make it any easier but at least the dynamics fit. She finally gets a strike on the target after a dozen tries.

"Whoohah! If the game wasn't rigged back then I would have won it too," Nicora croons. She also takes a moment to massage her sore left hand and make a face. "Everything Gorphat has us do hurts, it seems."

Even after the strike, the target is still glowing. It may take more than one hit to advance a level.

"Oh sure, make me do it again," Nicora complains. She shakes out her left hand, contorts, and tries again!

It takes three consecutive strikes before the target goes dark, and another one slightly further down and off to the side lights up.

"And of course it gets harder!" Nicora laughs, shaking her head. As much as she wants to just fly down and plop things on that spot, she doesn't. Instead, she shakes out her left hand again to relieve some of the soreness, then tries to hit the next target three times.

Even though it's only ten feet further down, the plasma balls get considerably larger and cause a bigger burst of flame. It only takes six tries this time, and then the next target lights up. It's nearly right below the side of the platform this time, and forty feet down.

"Interesting, it gets bigger," Nicora remarks after the rather spectacular display. Again, a hand shake; though it's not helping as much anymore; and her hand may be sore for a day or two after this. This time she just places her hand over the side and follows the lobbing gesture, only as if dropping down.

The targeting is easier when it's just dropping, but the explosion nearly knocks Nicora backwards, the updraft of heat being considerable. The downsides of this technique become obvious: it's just not possible to be airborne when casting the fireballs, and wherever you're standing you'd better make sure you don't get caught in the explosion.

"Well," Nicora comments as she blows some hair out of her eyes, "This sure beats lighting beer farts." She tries the drop again, only this time she backs up to the center of the platform after dropping.

It takes four strikes this time, before the next target lights up. It's all the way at the bottom of the shaft, a hundred feet below, and actually on the ground, but not centered (there are several targets down there, presumably arranged according to which platform is being used).

"This might be a little tricky," Nicora admits. She tries a flicking drop this time to get a small arc on it to try and hit the mark ... then backs up to the doorway!

The roar and flames are surprising! The flames flow over surfaces, and actually crawl up the walls nearly to the height of the platforms, without filling the 'space' within the shaft itself. Who knows how far they'd spread out over open ground.

"Woah," Nicora says as her ears splay out, then fold down in shock. It takes several minutes before she dares to look over the side and down at the ground below.

Nothing flammable is in the shaft, so it doesn't show any signs of burning. The target still glows however - there's no way to really see if the ball hits it without some risk.

"Great, I'm going to burn myself bald," Nicora frets and frowns. Maybe that's why the Yodh start wearing bandages. She bites her lip and tries again, this time staying near enough to the edge to try and see if she hits.

The ball grows and grows as it falls, and does strike the target before exploding. The rush of hot air that blasts up the shaft causes Nicora's sinuses to dry up, and practically sucks the breath out of her as well! And while the flames rise up the walls, they also follow the underside of the platform itself and flash along the edges. It's enough to catch the cloth elements of Nicora's attire on fire and singe the fur of her feet.

"Ack, aie, eeek!" goes Nicora as she hops around like mad and swats at her feet and bits of flaming attire in an attempt to put it out! "I wasn't being serious about being burned bald!" she complains while she does the dance of 'being on fire'!

There are a few smouldering holes in her clothes by the time she's finished, and her left hand aches even more from the swatting. It seems that just hitting the target once is enough for testing purposes though, as the glow begins to fade within the shaft. A final set of mosaic images show a green hand and a dark hand being pressed together as if in prayer, followed by just two dark hands in the palms-pressed position.

Nicora presses her hands together, palm against palm, in mimic of the image. She expects this is the conclusion of the 'spell', and this act 'extinguishes' the fire.

Indeed, the flames diminish, going back to lines in the fur and then fading out altogether.

Nicora then shakes out her hands ... and checks herself over for burns or anything that will require treatment.

She has some spots of shortened fur, but nothing melted onto her at least. Clearly, this spell is not really meant to be used in a confined area - but if it where it would be extra-devastating.

"This might be useful some day ... like bombing Yodhdiphah, heh," Nicora remarks, relieved she's still intact. So, now it's time to look for anything that indicates a further path ... or if she's done with this station.

There doesn't seem to be any further instructions in the mosaics, and other than flying to another platform the only way out is back the way she came. Since most of the interior of the tower is taken up by the shaft, the lower levels are probably 'solid' reinforced walls to contain the blasts.

"I guess that is ... it," Nicora says as she collects her torch ... then tries to find a find a way to extinguish the ones she lit in the room if possible. A bucket, a shroud, anything. Or maybe they're just expected to burn out.

Below the torch sconces are some alcoves which provide tubes going into the walls. Maybe the torches are just dumped into them, and fall out of the building outside somewhere.

Given that mkight set something on fire outside; Nicora decides to just leave them and let them burn out. So, she returns to the room with the runes on the ground.

Once she steps through, the door begins to close behind her. She does notice something different though: the ceiling is glowing in places. It looks like a map of Babel, with green lights set in a ring that circles the middle of the city. They might be 'charging stations' located in key areas.

"Ah! Places where this ritual can be done before going out," Nicora assumes. She rummages in a scorched pouch and produces a paper to make a crude copy of the map for future reference.

"She also checks for any that might be close to that Diphah cult building.

There is a station near the Hanracki tower, only a few towers over away from the center of the city.

"Perfect. I think I may have use of that," Nicora says with an evil smile. It's not evil to do bad things to evil people, right? They ate part of a guy's face!

The glow begins to fade, until the torch light overpowers whatever bit may be left. It seems that the Yodhgorphat don't go in for the whole 'make your own ritual circle like a mage' thing, and prefer to have premade ones in strategic locations. Then again, given the nature of the spell, it probably helps to have fixed spots with good perches.

Nicora rolls the map up and tucks it away. "I hope that was satisfactory, Mother," she remarks to the room, but doesn't exactly expect an answer.

If the pain in her arm is any indication, it could be a form of approval. Nicora did complete the test after all, and her arm didn't fall off from it!

"Well, just two more to go," Nicora says. That doesn't exactly intill her with a good feeling, though. It's two more before she's an official Yodh, and that is a bit terrifying. But, at least the last tests hasn't been like the first. She puts the torch back into a vacant sconce, then heads out of the tower.


Some hours later, Nicora is glad that the glowing flames don't cast any actual light. From a distance, they're just a glowing dot - and there are plenty of flying insects in the undercity that glow. It also would be unfortunate to have it reflecting off of the nearby silver scales, where dragon-form Tulani clings to the side of a tower while Nicora sits on the shoulders of a gargoyle, overlooking the adjacent Hanracki tower. The tower is dark, save for the light of the honey-pot doorway on the ground nearby.

"That dance you did looked awkward," the dragoness whispers to the Eeee.

"Oh don't worry, it hurts a lot more than it looks," Nicora remarks with a smirk. "So ... I think I'll aim for the doorway first. It should make quite the explosion," she explains to the dragon. She flexes her left hand, which is still sore, and eyes the door far below. She tries to judge the distance as she cocks her hand in that odd and uncomfortable position ... then lets it fly!

It's a good bit further than she's had to throw before, and the green ball grows brighter and larger the further it goes. It splashes down into a mound of garbage against the side of the tower near the door, but 'close' is good enough when fire flows like a liquid, cover the mound and running through the barely-there path through the garbage into the door. Within moments, the burning garbage has clouded the air with foul smoke and the inside of the 'trap' building must be burning as well.

"That's pretty impressive!" Tulani notes, and thumps her tail against the side of their tower. "And because it changes size, it's hard to track back to your position."

Nicora covers her nose and coughs. "Ugh," she complains to Tulani, "I'm a terrible acolyte; I still can't take the smell!" She eyes the tower again and tries to lob another one on the other side of the tower. Well, at least as far away from the last one as she can manage.

The second one splashes against the tower where the coven itself is holed up, across from the baited one. There are screams as the lookout gets caught in the toxic updraft, and has to hang onto his perch by his arms after nearly falling off. If there was anyone inside the trap room.. they never had a chance to react. More cries of distress begin to echo within Hanracki tower itself.

"Oh look, I think I poked the Horrib nest, so to speak," Nicora remarks rather dryly. She preps another fireball, bit this time holds it and waits to see who comes out.

There's a sound of stone moving, as some hidden entry must be opening - there's no way to see it through the smoke. But there's movement and noise and sounds of panic. Especially when the lookout can't handle the smoke anymore and drops down into the flaming garbage.

Tulani tenses, ready to launch if anything takes flight.

Nicra tries to use her ears to locate the sound of the stone movement and lop the next fireball there!

Given the distance involved and Nicora's relative height.. accuracy isn't really an issue. She can hear the cries of bats trying to find their way through the smoke though, and they aren't too far from the burning edge of the garbage.

"Does this make me a bad person?" Nicora asks Tulani ... right before lobbing another 'ball' at the edge of the garbage pile.

WHOOMPH! Fire falls down the side of the tower like a waterfall, washing over the fleeing bats. The flame shows them as silhouettes in the smoke, briefly.

"You're asking me?" Tulani asks. "It's not like you're eating them.."

And ... Nicora leaves it at that to see what the 'fallout' is. Plus, to let Tulani hunt should she be so inclined. "I should feel bad about this ... but I don't. Those weren't people They were just monsters," she tries to tell herself.

Nothing takes to the air, so Tulani heads for the ground instead. She heads for the bodies, and a blast of freezing mist extinguishes the immediate flames, exposing the fallen vampires and the open, camoflaged door into the tower. The dragon's head dips down to put an end to the bats that are still twitching.

And now Nicora launches from her perch to fly down to the base where Tulani is. There might be clues in the tower ... or on the bodies.

The bodies are a mess, with clothing (rags for the most part) burnt into the flesh. This coven must have been pretty poor at that, compared to the ones who rose up to challenge them during their Glowing Shrine Maiden tour of the undercity not too long ago.

"Ugh. Okay, now I feel bad," Nicora admits once she spots the bodies. "I hate killing," she admits to Tulani as she kneels down to check some of the mangled bodies for notes or anything that might be useful.

One of the corpses is clutching a small idol of Diphath, carved from black stone that pings as it cools. The fangs protrude enough that the item could be used as a weapon, or ritual bloodletting tool.

And ... Nicora collects that. It may be interesting to examine in detail later; of for nothing else than what it might be made of.

Nothing else of note is found on the bodies, but the lair itself remains open.

"So ... I'm going to go in," Nicora tells Tulani. "With me?"

Tulani thinks about it, and says, "I'd need to shrink down to fit. So I could come, or I could wait here in case you need to drive any more of them outside. Which would you prefer?"

"Wait here for now. I think I can protect myself okay. I have the fireball ... and my dagger," Nicora says after a moment of thought. So ... she heads into the tower, alone.

There are blocked off doorways and passages beyond the hidden door, but only for a short while. Sporadic lighting reveals a series of halls and.. cells. Clearly this place was originally a dungeon, and not of the possibility-for-parole variety. The first cells Nicora comes across are stacked with the bones of Eeee.

Nicora bites her lip. "I hate this city some days," she mutters as she eyes the cells with sadness. Her head shakes, then she actually prods the bones to make sure no one is hiding in them.

The pile rattles and settles a bit, with a few broken skulls bouncing down to the floor, but no signs of life.

Nicora doesn't try to determine how many were kids. She ... just doesn't want to know. Frowning and with the dagger in her right hand, she continues deeper.

The character of the cells changes the further in she goes. They become less garbage dumps and more.. creative. The walls of some are decorated with skeletons, held together.. well, most likely with dried and hardened feces or intestines. They are all in positions of agony and torment, or oddly embracing in mockeries of affection. These give way to larger rooms, where the coven members probably slept, from the smell. They really didn't seem to rise much above an animal existence. But there are sounds deeper in, from a large chamber.

Nicora actually feels sick to her stomach. She is a vampire, and she doesn't do things like this. She has never even considered things like this. Ever. Her hand tightens around the dagger she carries and she continues deeper. "Kaira, you might get a chance to release some prisoners very soon," she thinks.

The central chamber is a charnal-house cathedral. Once, it might have been the execution chamber for the dungeon, but now it is far worse. The altar has actual iron rings on it for binding sacrifices, and several blood channels that run to alcoves for bowls to be placed in. More disturbing, however, is the large 'sluice' gap between where a victim's legs would be.. and the raised stirrups for ankles. The purpose is clear, as the base of the altar is littered with tiny skulls. Diphath rises over the altar, curved blades in her hands and her mouth gaping in hunger. Fires burn in her eye sockets. More statues on the walls depict horrific acts of vampirism and cannibalism as well. A few more archways lead to other areas, and there is movement in their shadows.

Nicora twitches. She has walked through demon-realms and hasn't been as horrified as she is right now. Especially at the gruesome altar designed to allow consumption of babies. Given Nicora is going to be a parent herself, though not in that sense, it makes her blood boil and her teeth clench tightly. "You can die fast, or slow and painfully," she says, cold and harsh, to the movement in the shadows. "Your choice. If you make me come for you, you choose slow."

A few 'brave' cultists emerge from the shadows. They are both pitiful and terrifying: skin and bone, the emaciation exaggerating their fingers and claws and jaws. There's nothing sapient behind those eyes either. Nicora knows that the downside of cannibalism is contracting certain brain disorders - from eating brains. But she's never seen it so clearly manifested. These aren't Eeee anymore, they're flesh-eating ghouls and bloodthirsty monsters. They are probably the reason Gallis paints the Sylvanian vampires as monsters, even.

"Wise choice," Nicora says, though her voice is a little softer, perhaps. Maybe she feels pity for them. Her right arm raises and out surges shadow-tendrils to ensnare them!

The first one to lunge is caught in the dark web, and tries to chew through it! The others hold back for a moment to see what fate befalls him, perhaps.

Nicora tightens the shadow on it, trying to hold it caught. Her eyes narrow, and she surges forward, trying to impale it on her dagger!

The dagger goes in with disturbing ease, and the ghoul's skeleton glows through his skin just before he erupts into white flame! The flame expands, bursting the body apart and flying off as three blazing comets that bounce off the walls and ceiling and send the remaining creatures into a blind panic before finally shooting up through a ventilation hole over the altar.

Nicora wastes no time as she tries to shadow-grab the next one as well! "Where is your High Priestess?" she hisses at it.

The nabbed vampire (she has glowing eyes) screams in terror as she's grabbed and dragged towards Nicora. "Sunala! Sunala!" she cries over and over as she tries to claw her way free.

"You chose this fate by joining them and consuming the flesh of others," Nicora says softly, but firmly. It's hard again to feel too bad, what with that altar to devouring children nearby. Nicora's jaw sets, and once the vampire is close enough, Nicora stabs it.

With a horrific scream, the woman bursts into flames and releases another flurry of soul-comets. These fly out into the passages, causing more panicked responses.

But before Nicora decides to try and search those ... She turns the shadow on the statue of Diphath. Tendrils wrap around its horrific head ... and Nicora tries to topple the statue. If she's lucky, it is off-balance as it is and just needs some ... encouragement.

It's the first time she's had to really exert any strength through the shadow. But the statue is old, ancient, and full of cracks. The pressure is enough to force them open, causing chunks to crumble and fall, including one dagger-wielding arm.

"This ends today," Nicora growls through clenched teeth as she continues the pressure. In fact, she pushes it as hard as she can in an effort to break it apart into dozens of pieces.

Eventually, the head snaps free of the neck, and crashes down into the altar, crushing it as well.

"You have never looked better," Nicora says, then actually spits on the broken altar. Now she eyes the passages out. With dagger in hand, she goes hunting deeper into the tower.

There is no resistance this time. Whenever she spies a cowering cultist, they immediately prostrate themselves before her. "Sunala.. mercy.." they cry and beg.

This time Nicora says nothing, she just stabs the cultist. It's only after the dagger is in that she says, "You are shown the same mercy your victims were."

Before long, the remaining ones are trying to sacrifice one another to Nicora, the stronger ones dragging others before them.

And naturally Nicora stabs the stronger one first, before those they tried to sacrifice. "How many others pleaded with you as you tortured than ate them?" she asks in a soft voice. "How many did you laugh at, and torment? At least my justice is not cruel."

It seems that Nicora is soon the only one left in the lair. She finds the secret tunnel that must lead to the trap room in the other tower, but it smells strongly of burnt flesh, and nothing moves that she can hear. The few cultists that could do more than gibber told her that the priestess went out with the hunters to investigate an alarm.

Nicora is slow, and thorough, as she goes through the tower. None of the cultists are spared. The horrors they committed here were ... she could not forgive. She certainly won't forget; and she will have nightmares for months. Once she is finally taking the long walk out, she mutters softly, "I hate Babel."

Tulani waits outside. She's got blood on her, and there are a few bodies of cultists that must have tried to escape. "You look unhappy," the dragon notes. "Learn anything?"

"Not much. Their minds are corrupt and a mess. They're all dead. The High Priestess was the one carrying the idol," Nicora says grimly. "I also saw how they dealt with someone pregnant and what happened to the child. Just .... don't ask me about that."

"I do recall Celise Velkarno's 'habit' with regards to the children of her slaves," Tulani notes. "Frankly, if I wasn't a dragon right now I'd be sick. We shouldn't put it out of our minds though - it could be useful later on."

"It's an amazing effort of will that's keeping me from being sick," Nicora admits, "And probably having had to deal with some of Gorphat's trials." And speaking of Gorphat ... Nicora turns ... and since her left hand still glows, she lobs a fireball down the passage into the tower! Maybe with luck it will burn away the insides of that horror house.

The entry glows red as the flames spread like oil through the old dungeon, the filth and garbage burning nicely.

Nicora places her palms together to extinguish the green flame. "Lets get out of here," she says to Tulani. "I would go out as Snowcora to inspire the people ... but I just don't feel up to it right now."